| The gaming industry is already multimillion dollar | | | | from all the playing. SimCity, Age of Mythology, |
| industry and is still growing. It's level of growth is | | | | etc where the gamers have to build houses, cities |
| quite unimaginable. Our children will definitely be | | | | and make war strategies aid them to develop |
| handed the credit for the industry that is booming. | | | | their logical skills and also help them make better |
| Computer games have become very popular for | | | | decisions. Children also improve their |
| children and teenagers with the ages between | | | | communication and problem solving abilities with |
| seven to sixteen. | | | | educational games and they are able to locate |
| This younger generation find these games | | | | things easily without stressing to much and so on. |
| irresistible, especially the strategies used to build | | | | Studies have also shown that teachers have |
| the games, the graphics, and the quality of the | | | | found improvement in their students' |
| sound and of course, the interactivity. The medical | | | | mathematics, spelling and reading for those |
| benefits of playing games have now become the | | | | children who are fond of playing these games. |
| new strategy to advertise or market these | | | | Nowadays, the government is thinking over and |
| products by the gaming industries. | | | | researching on the many ways on how to |
| Studies have shown that players that play a lot | | | | integrate such games to the academic curriculum. |
| of video games have better scores on vision | | | | Parents just need to monitor how much time |
| tests compared to those children who do not | | | | their children spend in front of the screen playing |
| play. Improvement of the child's logical thinking | | | | games and also the type that the child is playing |
| ability and problem solving skills are also a cause | | | | and they will see a lot of benefits. |