Cloud Gaming and Video Games

Dedicated gaming consoles and actual physicalgames are stored and actually processed. While
media are dying out, to be replaced by onlinelag is a common cause for concern, developers
delivery of games, and gaming platforms mixed inclaim to have reduced lag to less than one
with other multimedia devices. Online games willmillisecond.
be stored in "The Cloud" and delivered throughHere is a diagram of how Cloud Gaming is likely to
the internet.work:
The Cloud is already important to a lot of people.Console Gaming
Accessing email online via a browsed and usingGamer > Controller > Console > TV
Google Docs for example involves accessingCloud Gaming
documents that are stored in the cloud. It's whereGamer > Controller > 3rd Party Box / PC
the files that are viewed, edited and saved online> Internet > 3rd Party Servers >
are stored and means they can be accessedInternet > 3rd Party Box > PC
anywhere in the world and do not fill up hardFor the household gamer this will mean several big
drives on personal computers.changes. With all software and processing
Within the gaming industry itself, the cloud andhardware stored remotely and used online there
cloud gaming could cause the biggest change towill be no software, disks or consoles to purchase
gaming since the first gaming consoles werewhich means high street gaming brands will face
released in the 1970's. All games will be playedbrand new challenges to stay in business. The
online and the software and files themselves willgamer will have access to a greater quantity and
be stored on hubs of servers across the country.variety of games online in return for a monthly or
The "Cloud Gaming" generation won't own actualannual subscription, which will also give smaller
physical media such as video game disks, andindependent games developers the chance to sell
they won't store them on a hard drive. Insteadmore games to a greater base of people.
they'll connect to central servers, on which the