| Despite some popular beliefs, the people who | | | | quality and fun in terms of video game design. |
| make video games are not working in a | | | | Gamers have become accustomed to the high |
| stress-free environment. Video game companies | | | | standards of previous game offerings and, |
| and their employees have to deal with a number | | | | naturally, they expect a higher level of quality |
| of external and internal issues. These issues, | | | | from new versions or the latest games. This |
| inevitably, lead to various disorders and | | | | constant demand for something "new and better", |
| psychological issues. In rare cases, they may even | | | | combined with the generally unstable nature of |
| develop early symptoms of arthritis. | | | | the modern business environment causes |
| For major video game companies, or those that | | | | performance anxiety from the video game |
| already have strong footholds in the industry, the | | | | developers to the humble programmers, even up |
| stress can come from performance anxiety. | | | | to the producers who call the shots in game |
| Pressure is exerted on these companies to "up | | | | development. |
| the ante" since they already have a reputation for | | | | |