Game Testing Jobs

#ffffff;" />with video? Does player speech sync with mouth
An important step towards getting hired for allmovements? Are sound effects in sync with
the game testing jobs you want is to become aplayer action? Does the game save to disk, if
really a great video game tester – thedesigned to? Is the game compatible with all
star of the team, or at least co-star. Achievingsupported operating systems? These are just a
that level of competency involves moving beyondfew of the high-level areas one will want to
the what - finding bugs - to the how. How,investigate.
exactly does one uncover flaws in the game?Getting down to the nitty-gritty, one should design
Ultimately, most bugs will fall into two categories -a matrix that covers all major elements of the
either design and gameplay bugs, or code bugs.game and integration, then break each of those
Understanding that you aren't simply testing aareas down further. As an example, consider item
video game, but rather, are testing software, willstorage. What are the various means of acquiring
help a great deal in finding and isolating bugs toitems? Buying, finding, looting, and trading are the
hand off to the developers to fix. There aremajor ones; don't forget quest rewards. Once
universal principles to the discipline of testingacquired, do they stay in storage upon exiting the
software, and when applied to testing videogame and then returning? Can you trade with
games, understanding these fundamentals willother players? If you drop it, does it stay
skyrocket your bug count - and your salary. Youdropped? Can you sell items that you found?
will then find employers begging to hire you, andMade? Traded? Stole? As you can see, the
will have all the game testing jobs you couldpossibilities are truly endless.
possibly want.Game testing jobs consist of considering these
Software testing is ALL about finding bugs - thedetails and possibilities. The strategy to deal with
more the merrier, the earlier, the better. "File bugssuch a huge number of possibilities is to build a
early and often" is a great philosophy to bring totest case matrix based on how often a given
the table, as the earlier the bugs are filed in thescenario or test case is likely to happen. One then
development process, the easier and cheaper it iscategorizes the individual test cases and scenarios
to fix them. But as with so many things, what isbased on priority: P0, P1, P2, etc. So obviously,
easy in theory is more difficult in practice - it isn'tbuying and selling an item and ensuring it stays in
until all the code is hooked together, "integrated",storage are pretty essential functions to the
that end-to-end testing of the game andgame - these would be P0. Being able to sell a
gameplay is possible. So most game testing jobsquest item you stole from a looted corpse, less
are advertised in the alpha and beta releaseso - say, a P1.
cycles - but the closer one starts in the alphaThese are just a few examples of applying basic
phase, the better.principles of software testing to video game
At this stage in the game (pun intended), it reallytesting. Applying these principles will drastically
pays off to perform what is called integrationexplode your bug count, making you stand head
testing. Do all the major elements of the gameand shoulders above your typical video game
integrate well together? Or is sound out-of-synctesting peers.