Gaming Trends: The Rise Of Cross Platform Titles

aming industry is constantly expanding and whileeach platform and at the same time afford to
current generation consoles are slowly dying, nextpurchase games. This way, gamers can still
generation machines are rapidly emerging, gainingpurchase their favorite game for a chosen
gamers interests along the way. Of the currentplatform without having to worry about availability.
generation console systems, the Xbox,The future of gaming is clearly heading along the
PlayStation 2 and Gamecube have all captured apath of multi-platform titles. However expect
share of the gaming market. The Xbox 360 willexclusive titles to remain in production. Sony and
face some heated competition when SonyMicrosoft for instance, offer up large
releases its successor to the PS2 and Nintendo‘sums of cash’ to their larger
revolutionizes gaming with its Wii. When we adddevelopers to exclusively develop for their
the P.C. into the equation, gamers will ultimatelymachines. While on the other hand, many
have the option of 4 gaming platforms in which todevelopers still choose to create for one system,
play their favorite titles.hoping to achieve a high quality game, winning
Having identified this, developers are increasinglyover gamers alike. To add to this, many recent
creating titles for more than one system. Thismulti-platform developments have proven
recent trend has sparked criticisms among thesuccessful.
gaming community. Concerns over the quality ofTake for example Resident Evil 4, a survival
multi-platform games have placed a great amounthorror developed by Capcom. This game was
of pressure on developers to create titles for areleased to the Gamecube in January of 2005 and
specific machine. Largely associated withgreeted with rave reviews. Approximately 8
cross-platform titles is a lack of perceived qualitymonths later the same title was released again,
due to developers focusing on multiple systemshowever this time to the PS2. In similar fashion,
rather than one. Of course each system isthe game was highly reviewed by gaming
different to the next. One system may containaudience worldwide. There was very little
greater processing power, while another greaterdifference between the two releases. Both
graphic capabilities.featured the same game and story, while
So who’s to blame for the creation ofadditional features were added to the
multi-platform games? Most people point theirPS2’s version of the title. The PS2 version
fingers straight at the big gun companies such aswas in fact a port from the Gamecube version.
Sony or Microsoft. It is a common misconceptionHowever unlike many multi-platform
that creators of the gaming systems themselvesdevelopments, developers Capcom placed a great
wish to publish cross-platform games. After all,deal of emphasis on transitioning the game from
Microsoft would prefer to keep games exclusivelyone system to the next and the results –
bound to their machines and vice versa. It is inan almost prefect game.
fact the third party developers who choose toUnfortunately this is a route that many
create multi-platform titles. While gamers willdevelopers choose to bypass when developing
continue to complain, it seems only wise from ancross-platform titles. It is wrong in any case to
economical perspective to capitalize on a gameassume that all such developments are inferior.
through multiple systems.Quality cross-platform games do exist, however
Unfortunately the result of this is that developersthey are difficult to find. The world of gaming is
in most cases compromise quality for quantity. Inconstantly evolving and as changes take place
many situations, developers will focus on creatingnew trends, either good or bad will emerge. We
a game for one machine and then port it over toneed to remember that developers will only
other systems. However a cross-platform pathcreate games that capture the interest of
isn’t necessarily all bad and whengamers. The bottom line is that developers will
approached with a different perspective can be aonly continue to create low quality cross-platform
positive move. After all, you must consider thetitles if gamers support them. Ultimately
fact that not each gamer will own every machine.it’s you, the gamer who holds all the
It can potentially become very expensive to ownpower.