Global Online Gaming Market Potential And Trends

Global Online Gaming Report 2009 Asia-Pacific is the area with the highest growth
 within the media and entertainment industry: 5%
 The global gaming market will continue to boomannually until a total market volume of USD 413
in the next years. Additionally the share of payingbillion is reached.
users will grow. These prospects make the online In the US, the amount of online play is growing
gaming market an attractive opportunity for10 times as fast as the overall US Internet
several online and media companies as well as forpopulation, with nearly one of every two users
other investors.  ( )getting in the game.
  In the UK games industry, there is a definite and
 The digitalization of the media and entertainmentrapid shift towards moving more and more of the
industry will continue to go on during the next fivegames industry online, distribution included.
years. In 2010, the market will recover and grow In France, Online Gaming accounted for nearly
at an average annual rate of +7% to USD 16003% of total time spent online by French Internet
billion. The speed depends on the availability of theusers.
infrastructure for broadband and mobile 
telephones. Until 2013, the industry will grow at a This report covers the online gaming markets of
compound annual growth rate (CAGR) of +3% toNorth America, Europe and Asia, which is
USD 1.6 billion.predicted to show the highest growth rates in the
 next years. Furthermore, the report includes
 Online and wireless games are the fastestquantitative as well as qualitative data such as
growing categories. Until 2013, the market fordemographic data of customers, revenues and
online games will grow by 11% and the marketrevenue forecasts, as well as news of the major
for wireless games by 14%. However, theplayers in the market. Also the most important
market volume for traditional PC games willbasic online gaming concepts are explained and
continue to decline.future trends revealed.