How an Audio Studio Makes Video Games Ten Times Better

A video game engages two of our senses to thechallenges. Games run in an alternative, fantasy
hilt, three if you count touch. But the two mostworld where rules of reality do not apply. The
important ways in which people interact withgoal of game audio is to generate an aural
video games are - through sight and throughuniverse where the gamer is completely
sound.immersed in the alternative world. It is the audio
The visuals form the core of the video game, asstudio's job to ensure that the soundtrack
the computer screen is the medium throughcomplements the mood of the game perfectly,
which most video games today are run. But asand in each and every situation.
the days go by, audio has increased enormouslyFor example,
in importance. This means that audio studios, with- Is the hero winning or losing?
their engineers and producers, have as big a role- Is he/she on the good side or bad?
in game design as the graphic designers.- Are the players in peril?
There are many gamers who find it extremely- Has a superpower or blessing been activated?
difficult to play with the sound off. The key to- What is the game's genre - role playing games,
understanding this phenomenon lies in the factreal time strategy, first person shooter, massive
that ears can't be closed. An audio cue will reachmultiplayer online, racing, platformers, team
the ears no matter what, and does not need tosports(eg football, basketball etc)?
be actively "listened to" - unlike visuals, which- Does the game operate on a large or a small
must be actively "seen".scale - does it involve several nations like the
Certain games, of course, become identifiable byiconic Age of Empires, or is it between two
their signature audio. Max Payne 2 becameindividuals like a wrestling game?
famous for the "Late Goodbye" track, which isEvery possible situation needs to be taken into
also one of the highlights of band Poets of the Fall.account while designing the audio of a game. The
The Elder Scrolls IV: Oblivion is a fantasy gameaudio studio needs to work hard to ensure that
that is as famous for its epic soundtrack as itsthe sound will be complementary to the game
stunning visuals. The famous Vice City, too, hasrather than an intrusion. Sounds to simulate or
audio and a soundtrack that makes for anrecreate imaginary or real situations need to be
incredibly realistic viewing experience.integrated into just the right places. As if this
My personal hunch is that soon, voice commandswere not enough, the tracks need to sound just
will become extremely common in gameplay -right on even the tiniest of computer speakers -
whether on gaming platforms such as thea task which requires first-rate mixing and
PlayStation, Wii and XBox 360 or on computers.balancing skills.
Tom Clancy's "Endwar" is one such game thatSmall wonder, then, that major game and movie
already supports this, and many more are in thestudios such as Dreamworks Studios use the
pipeline.services of first-rate audio studios such as
Creating the audio for games, though, has its ownAdvent Media to create their game audio.