| In modern societies, playing video games and | | | | of spending their kid's free time. Behind the |
| computer games have provided individuals with a | | | | wholesome graphics, the easily attainable |
| great form of escape, being drawn into a world | | | | reward-system makes them more appealing and |
| that is entirely different from their own. These | | | | engaging to play, sometimes causing children to |
| forms of games have caused a fad that seems | | | | spend many hours in front of a game console. On |
| to never fade. Thanks to the constant integration | | | | the other hand, adult virtual games provide a |
| of modern computer technologies, these games | | | | great way of escape from the realities of the |
| continuously evolve, becoming more and more | | | | player's actual life. Playing computer games or |
| engaging and appealing to players. When we | | | | online games allow individuals to create and live a |
| thought that these games have provided the | | | | new personality in a virtually created world. To |
| society a great form of hobby or means of | | | | some extent, these games displace friends and |
| passing time, think again. Compulsive gaming and | | | | families in filling a person's social needs. |
| many other psychological problems have related | | | | Until today, the diagnosis on video game addiction |
| computer and video games as a major factor of | | | | and computer game addiction is still debated and |
| addiction. Fun and entertainment are the primary | | | | yet to be finalized. However, similar to those in |
| factors that cause addiction. While virtual games | | | | substance abuse, computer game addiction and |
| provided both, they managed to change the trend | | | | video game addiction manifests addictive |
| and appearance on addiction in the modern world. | | | | behaviors as in tolerance of playing at an |
| Game addicts also manifest addictive behaviors, | | | | increasing length of time, constantly thinking about |
| similar to those that are observed in substance | | | | doing the activity, the feeling of the need to lie to |
| abuse. If an individual tolerates long hours of | | | | cover up the growing dependence on gaming |
| gaming or becomes miserable and irritable when | | | | activities and the feeling of irritability and |
| prevented from doing the activity, he is already | | | | moodiness when prevented from playing virtual |
| affected by compulsive gaming disorder. In worse | | | | games. |
| cases, addicts can become violent or depressed | | | | If you feel that your child is already affected by |
| when they are denied of the opportunity to play. | | | | the condition, it is advised that you start taking |
| When an individual continues to play despite being | | | | notes of your child's behavior on playing video and |
| aware of the adverse consequences that are | | | | computer games. Be critical about the amount of |
| brought by the activity, then the conditions may | | | | time that the child spends on playing and the |
| now be considered a full-blown addiction. | | | | problems that resulted from doing the activity. |
| The disturbing fact about this form of | | | | Also, be critical in noting down the child's behavior |
| modern-day addiction is that it does not | | | | when you implement time limits on game play. |
| concentrate on a specific age group. When a child | | | | Documenting all your observations will help the |
| is old enough to touch and understand the | | | | doctor determine the severity of the problem. |
| workings of a video game console, he is already | | | | Lastly, seek medical help to immediately start |
| at risk of being affected by this gaming disorder. | | | | with the treatments that are necessary in |
| The sneaky thing about video games is that | | | | managing video game addiction and computer |
| many parents think of them as a harmless way | | | | game addiction. |