Parental Concerns - Violence in Computer Games

Ever since the book has been with us, parentshousehold chores."
and "concerned individuals" have raised "causes"The organisation was set up in 1968 so it took
against certain publications. Video games are nowthem 1 year to come to that conclusion. So
their latest target after their efforts on the filmshould we look again to the parents? Have you
industry failed.seen the movie "Cable guy" starring Jim Carrey?
There is some evidence that suggests pre-teensIn it he plays a cable repair technician who has a
are influenced by violent computer games. This issevere lack of social awareness due to watching
said to lead to more aggressive behaviour. It'stoo much television as a child. Because of this he
been linked to attacks that have led to severedoesn't quite know how to interact with people.
injuries and unfortunately, deaths. I actually haveDoes this mean that parents are sitting their kids
no argument with this and agree that under 18'sdown in front of the television rather than
should not play violent games. You'll never stopteaching them life lessons personally? Are they
them though!violent in response to lack of parental concern? I
When I was (a lot!) younger it was not hard forcannot in good conscience agree however much
my friends to lay their hands on a copy of theI'd like to. You could quite easily argue that it's the
latest 18 rated film offering. Banned films wereviolent messages on the television that
rarely a problem too. I'm sure it's the same forencourages violent behaviour.
many my age, nor current pre-teens. I can safelyThere may be some truth there too. Maybe kids
say I was never inclined to reproduce any ofcan pick up behavioural traits from a video game,
those acts shown! I did know kids who wentI know that my friends and I would do so from
around with knives, mainly to show off. However,films. I'm not talking violent traits specifically here.
they were the ones who didn't play video games!But then when parents see them acting out skits
Because of this complexity of this subject, Ifrom these films do they start to panic? Do they
decided to do some research like all good writers.question from where they've learnt these bad
And like all good writers I wanted evidence towords or strange phrases. Distinction between the
support what I thought I already knew! None ofvirtual world and reality however would normally
my new found sources could agree on this issueprevent these traits from "spilling over" into
though and I found lots of conflicting evidence outday-to-day life. This is where I feel the major
there. For example, there was an interesting bookproblems start. Why some people have trouble
written called "Grand Theft Childhood". Thiswith this distinction is not my area of expertise.
describes a study of over a thousand children andHowever we've all heard on the news of
the games they play. They came to thesomeone re-enacting a film or game and it goes
conclusion that there is indeed a link betweenhorribly wrong. This is normally because one of
violent computer games and aggressive behaviourthe participants has taken it far too seriously. In
towards others. On the other foot, they also saythese situations I cannot help but believe that the
that not playing these games can also increase aindividual in question is just plain mental!
child's level of aggression!On that note, is it the individual who has a
What's going on here? Surely it's one-way or theproblem? Has the issue got absolutely nothing to
other?do with violent games but rather that some kids
When considering this I wondered if it was justhave psychological conditions? I'm sure in some of
lack of violent games, or lack of playing gamesthe extreme cases this is certainly true. But
altogether. After all, everyone needs to de-stress.talking all things psychological and putting games
Perhaps killing virtual coppers and pedestrians isfilms aside, what other conditions actually spark
more stress busting than a few hours of Zumaoff violence?
for some people? Again, calling upon my ownIt's widely believed that disagreements of any
experience, I was only allowed a certain amountkind are usually the precursor to violent behaviour.
of time on games when I was younger. PerhapsIt's quite rare that someone simply thumps
it's the fault of the parents for their lack of gamesomeone for no reason. So the disagreement
time monitoring? I'm not sure that fits though,escalates and reaches a point where dialogue no
since you'd only have to see that kind oflonger serves a purpose. Sometimes the reasons
on-screen action for a short time to becomefor the disagreement can be quite tenuous and it
desensitised to it.appears widely considered that Video games are
So is the answer to stop making these games?often used as an excuse in these cases. After all,
Are RockStar and other game studios to blame?who wants to appear in court and say they killed
Surely eliminating violence from games will reducesomeone because of "what he said about my
the level of violent crime in the pre-teenfootball team"?
demographic? Does anyone seriously believe that?That brings us back to the main issue. Can PC
There's always going to be violence, as a speciesand video games be used as an excuse for this
we're violent and greedy and mean. That's notbehaviour? Are they the influence that has caused
going to change overnight nor with the removalperson A to harm person B? Would they have
of such games. And unless you're going to shutattempted to resolve their differences calmly if
down the BBC, hide all the newspapers and throwperson A had not played Video Game C? There
out your television you've got no chance inhonestly doesn't appear to be any proof that
removing violent and disturbing images from avideo games had any influence at all, other than
child's upbringing!the individual or parents using it as an excuse.
Maybe we should look into the root of violence.There have been studies of course, but they
Again, like any good researcher on the project Iappear largely non-conclusive.
typed in "causes of violence" into Wikipedia. FromI say that you cannot blame violent behaviour on
that I found an interesting section about a USvideo games alone. It's obvious that they could
organisation called the "US National Commission oncontribute to some degree in some cases. But
the Causes and Prevention of Violence". On therethen so can TV, newspapers, even books.
was a very interesting quotation they made inHowever the vigour with which some individuals
1969 (40 years ago!) which went like this:blame video games is obviously unwarranted.
"Children are inclined to learn from televisionViolent behaviour, having been with us for so long,
because it is never too busy to talk to them, andis a product of all influences and environment.
it never has to brush them aside while it doesThere is no single answer.