Race For The Galaxy Card Game Review

In Race for the Galaxy, players build huge galacticstrategy. As the cards are drawn from a deck,
civilizations using game cards that representthere is a high amount of luck and randomness
worlds or technical and social developments. Beinvolved as well.
the most powerful civilization by developing newPlaying developments and settling civilian worlds
technologies, exploring and settling new worlds,require paying their cost by discarding a number
and producing and trading resources. Time isof cards from your hand. There will therefore be
limited and it is a race to see which civilizationa lot of cards that you draw that will never get
achieves dominance the fastest!played and instead become discard fodder. There
Race for the Galaxy was designed by Thomasare also military worlds that come into play via a
Lehmann and released in 2007. It is a card gamedifferent method: military conquest. You don't
with the theme of space exploration andhave to discard cards to play them, but are
conquest. Players take on the role of galacticrequired to have enough military power on the
civilizations trying to conquer and claim newcards that you already have in play.
worlds in the galactic fringe. The game has metThe key skill in playing Race for the Galaxy is
with resounding critical acclaim, earning awards andknowing which actions to play each turn. Should
"best card game" status from gaming magazinesyou settle that new world now or trade in
and review websites.resources for more cards first? Performing the
The core mechanic of the game is having a setmost efficient actions in the right order will mean
of actions that players can choose each turn,getting your engine churning out victory points the
allowing all players to take that action but givingfastest. You will also have to read your
the player who chose the action extra benefits.opponents, since an action chosen by a player
This mechanic is similar to other Eurogames butalso allows other players to perform it. If you
with a unique twist. In games such as Puerto Rico,need to settle and produce during a turn, but you
once a player chooses an action, other playersknow your opponent is most likely to produce,
are not allowed to choose the same action againthen you can safely choose the settle action and
until the next turn. In Race for the Galaxy, allend up being able to perform both actions.
players can choose any action they want. TheyThe game sometimes feels like it has little player
do it in secret and reveal the actionsinteraction, since each player is busy focusing on
simultaneously at the start of each turn. This cancreating their own victory point engine. The
lead to redundant actions and adds a gamblingdesigners have remedied this by introducing new
aspect to the action choice.interactive concepts in the expansions. The
The actions you can take in Race for the GalaxyGathering Storm expansion adds both speed and
include exploration (drawing cards), researchinglong term goals to strive for, and the Rebel Vs
developments, settling worlds, producing goods,Imperium expansion adds the ability for players to
trading goods for cards, and consuming goods fordirectly attack each other and steal each other's
victory points. The developments and worlds thatcards.
you play also grant victory points, and the goal ofRace for the Galaxy is a fast-paced card game,
the game is to have the most victory points oncewith games seldom lasting over an hour. It is also
any player obtains 12 developments and/orfairly easy to teach to new players, though its
worlds.use of icons and symbols rather than text to
Each of the cards that you can play - eitherexplain card effects can be daunting (but that's
developments or worlds - have abilities that canwhy they have reference cards). Its replay value
boost your civilization's power. Example abilitiesis very high as well, since the amount of cards
include drawing extra cards while exploring, ordrawn and discarded means no two games will be
letting you settle worlds at a discount. Thethe same. In all, a great game if you have a
challenge is therefore to decide which cards shouldspare hour to take part in galactic conquest.
be played first in order to support your overallComplexity:  3.0/5.