| With interactive digital skateboard parks we will | | | | market. |
| also see a whole new wave of digital recordings | | | | Interactive virtual-reality games such as this are |
| for skateboard riders. Through CAD/CAM | | | | good to help a rider practice without getting hurt |
| technologies and digital video will come the video | | | | doing very complex trick maneuvers. It will also |
| material needed for virtual-reality skateboard | | | | keep young riders active during bad weather and |
| parks, where the rider stands on a board in his or | | | | give them a workout, meaning that we might |
| her living room, which is mounted on a platform in | | | | prevent onset juvenile diabetes. Not to mention |
| front of a large high-definition flat-panel screen. At | | | | that such a videogame/virtual-reality system will |
| first these systems will show up at theme parks | | | | be extremely fun, challenging and exhilarating, |
| and then eventually be incorporated into the lineup | | | | especially for grown up kids who cannot perform |
| of videogames by Sony or Microsoft Corp. | | | | as well as they once did in their youth. The 'glory |
| You can expect these virtual-reality living room | | | | day' reliving of the Baby Boomers and X'ers |
| games to be used by kids during rainy days or | | | | childhood will be a percentage of the users. |
| inclement weather. As more and more people buy | | | | Professional skateboard riders could sell their best |
| these systems the prices will come down. | | | | trick performance is to an online trading system |
| Currently these technologies are not is expensive | | | | such as on eBay, so others might try to match |
| as you might think because the skateboard can | | | | their skill. This would allow riders who spend all |
| be mounted to the platform, which will record the | | | | their time skateboarding to earn a living for their |
| speed attained by the foot motion and as the | | | | efforts. It would also be a good way to get |
| rider leans from side to side that to will be | | | | additional content for videogames or to be used in |
| recorded and displayed on the screen. | | | | Hollywood movies. |
| The Online Think Tank estimates the Virtual | | | | Holographic virtual-reality living room gaming is on |
| Reality/Video Game Immersion Industry to be | | | | its way and this will allow a writer to experience a |
| well worth 5 Billion Dollars by 2012 and grow by | | | | near reality skateboarding session totally |
| over 8-15% per year. Skateboarding or Hover | | | | immersed in the activity. It will also give the rider |
| Board type augmented or virtual reality gaming | | | | confidence in his or her ability to overcome fear, |
| will be a sub-sector of that market, which once | | | | build self-confidence and attain an expert |
| introduced will surely grow along with the total | | | | skateboarding level. |