The Gaming Culture

Technology has a way of taking the existingby connecting with friends they know or making
modern culture and making it more sophisticatednew ones on-line. Gaming forums, blogs, websites,
and alluring to the masses. It is hence notwriting reviews on games are becoming a popular
surprising to see a new culture being formedfad among teens. Both, teaching and learning can
today. The two gigantic communicationbe fun by drawing from this new culture.
technologies of the 20th century, namely theIs there a flip side to this? Does it contribute to
computer and television, were merged to give usanti-social behavior? There are critics who state
a technology that is forming a parallel culture. Thisthat gaming culture leads to violence amongst
phenomenon is called 'the gaming culture' and theteen and makes them a recluse. But, the popular
youth of today swear by it.games like Madden NFL or The Sims contain no
Entertainment for the youth is increasinglyviolence. Definitely, there are games which have
becoming hi-tech, and gaming is taking it to aviolence or use of strong language. And it might
whole new level. The gaming culture comprises oflead the teens to behave aggressively during the
games played on personal computers, or ontenure of the game but that doesn't mean it will
gaming consoles like the Xbox, PlayStation or Wii,transform into aggression. The game played, has
on the cell phones or on hand held gaming devicesto be age- appropriate and there has to be some
like the PSP or the Nintendo DS.kind of monitoring. But to be realistic, can you
This platform is a true representation of the termstop one from playing soccer or football because
'Global Village' as it is open to all, and barriers likeit will lead to aggression. Teens cannot be raised in
age, gender or race doesn't come into play here.a vacuum, they have to be exposed to these
The youth are collaborating and interacting withsituation so that they pick up on one important
others like never before. The notion that kids playtrait, self-control. Teens are future adults in
games in seclusion, in a dark room or thetraining. We need to equip them with the right
basement is baseless, as the games they playtools to cope with the challenges that life will
revolve around racing, puzzles and sports. Oftenthrow at them.
these games are played in groups, which requiresPlaying games in an interesting aspect in a teens
information sharing and encourages peer basedlife, it ups the fun and excitement quotient. But all
learning. This automatically builds traits like teamthings in moderation is the key to a healthy
work and goal orientation which will help them inlifestyle. The gaming culture is a part of the whole.
the real world.As long as it stays that way, the critics can give
Educators can use this platform as a greatit a rest!
teaching tool as teens are communicating better,