Video Game Designer - Developing Games As a Leader

Game designer is arguably one of the mostcrafting the player's experience. To take from an
attractive jobs available in the field of gameexample above, if the game is supposed to make
development. When people think of a video gamethe player feel like a vampire, then the game
designer developing games, they often imagine andesigner's job is to find what systems, what look,
idea man, the one who imagines and describeswhat sound and feel will actually help the player
the virtual worlds that we explore. Many believetransform into a vampire in their mind. This
that this is all the game designer does: sit aroundinvolves designing game play, driving the concept
and think of ideas.art and level development, and making sure that
But what is a game designer, really? What areeverything that goes into the game is moving
their duties, their tasks, and their responsibilities?towards that desired player experience.
What skills do they bring to the table, and whatThe second most important job of a designer is
do the contribute to their team? First, being acommunication. This is less rigidly defined than
game designer is about implementing an ideaother disciplines, such as concept artist or
through to the end. Anyone can think of an idea,engineer, and it may sound cliche, but it is
much less a vague idea of what a video gameabsolutely vital. Being able to communicate a
should be. "It should be like Super Mario, exceptdesign idea to the rest of the team and speak to
that you play as a vampire." "It's a first personthem about why it is beneficial is absolutely key.
shooter where you and your friends are trying toA good video game designer developing games
break in to a bank." "It's a golf game where youwith other disciplines such as engineers will be able
can play in sci-fi environments, like the moon orto address them and say, "This is how I was
on a rocket ship."thinking we should implement this part of the
The truth is that being a designer requires gettinggame. It will be beneficial because..." and then go
into much, MUCH more detail than the simpleon to explain how it will contribute to the player's
phrases described above. After the conception ofexperience.
the game is solidified, then that's when the realA poor designer is one who just comes up with
design work begins. Video game designerideas yet is not eloquent in communicating them.
developing games for the professional industry"Do it like this. Because I said so." This is a failure
may come up with the original idea, but they arein leadership. A good designer is one who can not
also involved in implementation up until the gameonly lead the team, but empower and excite
ships. They decide how many points you losethem about the vision they are working towards
when you are hit by an enemy, what movementtogether. Crafting the player's experience through
the AI should take, and what actions the playerimplementation, and communicating those ideas to
should have at any given moment. All of thesethe team. These are the marks of a real video
decisions are made by the game designer.game designer developing games like a pro.
More specifically, the designer is in charge of