Video Games For Underage Children

A common assumption today is that the majoritysecond possible reason is that the parents know
of people who either buy or play computerthat there are age guidelines, but through simple
games and video games are children or youngchild pester power, they give in. The age old
teenagers. In fact, well over sixty percent of allexcuse that all the child's friends have it, and
those who do play or buy such video games arethey've played it before many times, some
over the age of eighteen. It is largely the olderparents imply give in for a quiet life.
brothers and sisters, or even parents of theA third possible reason is simply ignorance - that
children who are the majority of gamers. Whenparents don't realise just how much computer
you look at the type and range of video gamesgraphical capabilities have developed in the last
and computer games on the market, there is afew years. Many parents may be thinking back to
large variety, some of which are suitable forthe eighties when computer graphics were very
children and families, but many of which are not,pixelated and bland - no more than cartoons at
and in the case of video games which do featurebest. They may well not realise that the graphical
more mature or adult content, this is clearlycapabilities of a good video game and computer
displayed on the cover label. Shops and retailerssystem today means that the level of detail is
have a duty to ensure that games labelled forscarcely less that would be seen in a movie.
those only over the age of sixteen or eighteenUnless parents play an active role in looking
are not sold to underage children, with proofs ofcarefully at the labels on video games, and even
age required in the case of any uncertainty. Inseeing the game itself, then this ignorance may
reality, this actually happens quite rarely - evenwell persist.
more rare than those retailers who check thePerhaps it is the responsibility of the video games
ages of people buying videos and movies thatindustry itself to increase the awareness of the
have similar age restrictions or advice labels onimportance of age guidelines on computer games,
them.to help get the message across. If the eighty
In fact, over eighty three percent of all thosethree percent of parents who buy underage
adults who buy computer games or video gamesgoods for their children stopped doing this, then
for children against the publisher's agethe problem of children playing these games
recommendations are the parents themselves.would be seriously addressed. Clearly, since the
There are perhaps three main reasons why thismajority of video gamers are adults, a change on
tends to be the case. The first reason is thatthe type of game available is not likely, or even
many parents don't even realise that computerappropriate, and so it is down to making sure that
games and video games have age limitations orinappropriate items don't fall into the wrong hands,
restrictions at all. Unless they have carefullyas with anything such as alcohol, videos and car
looked at the covers and read the labels, there iskeys.
no other way of them knowing or realising. The